animejs provides R bindings to Anime.js v4, a JavaScript animation
library. It produces self-contained HTML widgets via the
htmlwidgets package, which render in browser environments
like RStudio Viewer, R Markdown documents, Quarto reports, and Shiny
applications.
The package has three conceptual layers:
anime_animate() describes
a single animation; anime_timeline() and
anime_add() accumulate a multi-segment animation
specification in R.anime_from_to() and
anime_keyframes() describe how individual CSS/SVG
properties move over time.anime_render() serialises
the specification and wraps it in an htmlwidget.Any SVG whose elements can be identified by a valid CSS selector can be targeted directly.
library(animejs)
svg_src <- '
<svg viewBox="0 0 400 200" xmlns="http://www.w3.org/2000/svg">
<circle data-animejs-id="c1" cx="50" cy="100" r="20" fill="#4e79a7"/>
<circle data-animejs-id="c2" cx="120" cy="100" r="20" fill="#f28e2b"/>
<circle data-animejs-id="c3" cx="190" cy="100" r="20" fill="#e15759"/>
</svg>
'
anime_timeline(
duration = 800,
ease = anime_easing_elastic(),
loop = TRUE
) |>
anime_add(
selector = anime_target_css("circle"),
props = list(
translateY = anime_from_to(-80, 0),
opacity = anime_from_to(0, 1)
),
stagger = anime_stagger(150, from = "first")
) |>
anime_add(
selector = anime_target_id("c2"),
props = list(r = anime_from_to(20, 40)),
offset = "+=200"
) |>
anime_playback(controls = TRUE) |>
anime_render(svg = svg_src, width = "360px")anime_animate() is the R equivalent of Anime.js v4’s
animate(targets, parameters): one set of property
animations applied to one selector, without a timeline.
anime_animate(
selector = anime_target_css("circle"),
props = list(
translateY = anime_from_to(-60, 0),
opacity = anime_from_to(0, 1)
),
ease = anime_easing_spring(),
stagger = anime_stagger(120)
) |>
anime_render(svg = svg_src, width = "360px")Single animations support the same playback modifiers, event callbacks, and rendering options as timelines.
anime_timeline() initialises an animation timeline. The
duration, ease, and delay
arguments set defaults that apply to every segment; individual segments
may override them via anime_add().
anime_add() appends one segment – a set of property
animations applied to a CSS selector. The offset argument
positions the segment on the timeline: "+=0" (default)
starts immediately after the previous segment; "+=200"
inserts a 200 ms gap.
anime_from_to() is the simplest property descriptor: a
start value and an end value, with an optional CSS unit and per-property
easing override.
anime_keyframes() accepts two or more positional values.
Bare values are used as to values; lists may additionally
specify ease, duration, and delay
per keyframe.
anime_stagger() distributes animation start times across
the elements matched by the selector. It is passed to the
stagger argument of anime_add() or
anime_animate().
anime_add(
tl,
selector = ".bar",
props = list(scaleY = anime_from_to(0, 1)),
stagger = anime_stagger(80, from = "center")
)The start argument adds a base delay before the
staggered delays, and reversed = TRUE reverses the stagger
order. For two-dimensional grid layouts, supply
grid = c(rows, cols) and optionally axis = "x"
or axis = "y".
All easing constructors return anime_easing objects that
map onto their Anime.js v4 equivalents:
| Constructor | Anime.js v4 equivalent |
|---|---|
anime_easing("Quad", "out") |
"outQuad" |
anime_easing_elastic() |
"outElastic(1,0.3)" |
anime_easing_back() |
"outBack(1.70158)" |
anime_easing_spring() |
spring({bounce: .5, duration: 628}) |
anime_easing_bezier(0.4, 0, 0.2, 1) |
cubicBezier(0.4, 0, 0.2, 1) |
anime_easing_steps(10) |
steps(10) |
Plain Anime.js v4 easing name strings (e.g. "inOutSine",
"outElastic(1,0.3)") are also accepted wherever an
anime_easing object is expected. Note that Anime.js v4 has
removed the string syntax for cubic bezier, steps, and spring easings –
the R constructors handle this automatically by reconstructing the
corresponding function calls in JavaScript.
anime_playback() sets looping, direction, speed, and UI
controls on a timeline or single animation. Arguments left as
NULL keep the settings already stored on the object.
tl |>
anime_playback(
loop = TRUE,
loop_delay = 250,
alternate = TRUE,
playback_rate = 1.5,
controls = TRUE
) |>
anime_render(svg = svg_src)Setting controls = TRUE injects a play/pause button and
a scrub slider into the widget.
anime_on() registers a global JavaScript function as a
lifecycle callback. Inject the function into the page via
htmltools::tags$script().
Valid events are "onBegin",
"onBeforeUpdate", "onUpdate",
"onRender", "onLoop", "onPause",
and "onComplete", matching the Anime.js v4 callback
API.
animejsOutput() and renderAnimejs() embed
widgets in Shiny applications:
library(shiny)
ui <- fluidPage(
sliderInput("duration", "Duration (ms)", 200, 2000, 800),
animejsOutput("anim", height = "200px")
)
server <- function(input, output, session) {
output$anim <- renderAnimejs({
anime_animate(
selector = anime_target_css("circle"),
props = list(opacity = anime_from_to(0, 1)),
duration = input$duration
) |>
anime_render(svg = svg_src)
})
}
shinyApp(ui, server)